Gaming Guidebook
Project: Final Major Project
Role: Creative Designer
Year: 2022
The insight was to produce a campaign which relieves the stigma working class parents have on gaming their gamer children.
Whilst gaming is a popular form of entertainment for many working-class families children and is the most popular form of entertainment worldwide, 27% of gamers worldwide hide their gaming hobby from their parents with many believing time spent on gaming can be put to good use on more productive things. The direction is to create a gaming guidebook similar to the ‘for dummies books’ that parents can read.
Nam semper semper ex
In porttitor pellentesque sapien